Quake 3 Arena editing site
Mapping for Quake3arena is one of my more enjoyable pastimes. On these pages you will find the body of work I have created over the last year. It has been a constant learning process, from that first day with Q3R 181 to GTK 1.1.1 and presently to 3DMax for the modeling modeling work.
All along the way the Q3 community has been there to help guide, critique, and praise if you get it right. I can't imagine a more positive environment for a newbie mapper to find there way.
Thanks goes to ID software, for the resources and support of the mapping community.
This page was last updated on 09/05/03 07:59 PM.